Where can I build a house in Skyrima yourself?

With the installation of Hearthfire add-on, Dovakin can now build a house in Skyrim, and not just buy accommodation in one of the major cities. Let's figure out where to buy land for the construction and what is this home.

Where to buy land for building at home and build yourself in Skyrim?

With the installation of "Hearthfire" add-on, Dovakin can now build a house in Skyrim, and not just buy accommodation in one of the major cities. Let's figure out where to buy land for the construction and what is this home.

Manor "Ozernoye" (Possession of Falkrite)

One of the places where the house can be built, refers to the possessions of Falkrite. The development of events to obtain a place of construction will be a bit different. It depends on whether Dovakin is this area or not:

  1. Tang - in a letter from the manager there is a proposal to immediately buy land for 5,000 gold.
  2. Not Tang - a letter will come with the achievement of the 9th level hero, where the proposal will help Falkriti and subsequently become a law for the subsequent acquisition of the land plot.

The Ozernoye Manor itself is located south-west of Riverwood and northeast of Folkrit.

Where to buy land for building at home and build yourself in Skyrim?
"Lake" on the map of Skyrim

Main feature:

  • Here you can arrange your own apiary, with which honey is being collected.

Manor "Helyarken-Hall" (White Beach)

Another place where you can build a house in Skyrim refers to the White Coast area with the center in Dunstara.

As earlier, the hero will receive a letter from the manager, where a dragonborn can immediately purchase a plot for 5,000 gold, or first execute several useful cases for the Yarl in Dunstara.

Manor "Helyarken-Hall" will be located south of Danstara in a picturesque place.

Where to buy land for building at home and build yourself in Skyrim?
"HELYARKEN-HALL" on the map

Main features:

  • On the territory there is a grain mill, thanks to which flour is manufactured. It in turn can be used in the kitchen estate for cooking a variety of dishes.
  • Proximity to the entrance to the black limit through the Mzark Tower.
  • If you break the barroom, you can grow more plants than on other participants.

Manor "Windstad" (Hyalmark)

Building a house in Skyrim can also be in the area called Hyalmark with the center in the city of Solitude.

With the installation of DLC, Dovakinu again will come a letter with an invitation to immediately redeem the land for further construction or first make a pair of useful for the area and actually the very chest of tasks. It is located in the blue palace in Solitude.

The Uyndstad manor is in a unique place, as it is located approximately equal to the distance from three large cities - Solituda, Morocca and Danstara.

Where to buy land for building at home and build yourself in Skyrim?
Manor "Windstad" on the map

Main feature:

  • You can build a fish nursery for growing fish, from which alchemical ingredients are subsequently mined. Exception - salmon caviar.

How to build a house

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The house that built ... Dovakin

Every adventure dreamers of his warm house! Where else can we have so quickly scatter your things on the chests, hang weapons and armor, train in magic?! Before the release in September 2012, Hearthfire is the second official plugin, "we could buy five houses, and could also get real estate for spongas and storage after performing various chains of quests - dark fraternity, guilds of thieves, associates and colleges Winterhold. The addition expanded the social capabilities of the hero, in particular, it became possible to build his own home outside the city.

There is a blog in the blog >>> A wonderful detailed post about all houses that can be bought. Therefore, I will limit the description of only houses from DLC Hearthfire.

Not: There is nothing about homes created by models.

START

So, for a start, buy and install the Herrtfyer Supplement. After installing the application, the messenger will come running.

To buy a plot of land and build your home, you should personally visit such settlements as Morpal, Dunstar and Falkrite. To buy, you must perform a couple of quests.

If you have fulfilled all conditions, then you will receive a plot of land for 5,000 gold. If you do not know where you want to build a house, keep in mind that you can buy all three plots.

Arriving on your new plot according to the quest sign, you will find wildlife and equipment for building a house: a drawing table, a carpentry workbench and a chest with the necessary materials. On any freshly remedy, the chest contains 30 clays, 1 corundum ingot, 6 iron bars and 30 career stones - this is enough for a small house.

On the joiner's workbench you will see the book "Guide to the Beginner Landowner", "Read it. By the way, it is not necessary to clean it in the chest - otherwise, after a while, still find it on the workbench.

To begin with, you should build a Small House (Small House), which can later be converted to the lobby at the entrance. For its construction, you will need only: 30 nails, 17 sawn logs, 14 career stones, 4 clays, and 6 iron bars, 1 Corundic ingot for 2h loops, 1 accessories and 1 lock.

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Next you can add different wings. Be careful - some parts of the house are alternative to each other, for example, by building the kitchen, you will not be able to create a weapon or library. Choose the appropriate profession: if you are a magician and alchemist, then you need a library and a warm garden than the weapon and storage. However, choosing in favor of the weapon, do not be afraid that you will remain without an alchemical table - you will always have the opportunity to put it in the main hall.

Also, you should not choose several wings for the construction at once on the drawing table - do everything gradually.

And so parts you can build different rooms and towers of your house.

I note that you do not use resources on the drawing table, but only draw the plan of the wing that you want to build.

In total, 27 options for configuring rooms at home.

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House in the process of construction

Required resources

As soon as the house is built, you can decorate it from the inside using the joiner's workbench. For each room will be your workbench inside, and after creating all possible improvements you can remove it.

To continue the construction after creating a "small house", you need to get more building materials to build new walls and creating an internal situation.

You will need the following resources:

- Clay and career stone. The deposits are right on your land plot, you do not have to search for long. In the same place, the Neous Kirk is probably lying.

- Lumber. They can be bought on any sawmill on the scales of Skyrima, (for example, 1. Falkrite sawmill, 2. Foresting the agna, west of Windhelm, 3. Solutude sawmill in Haafingar). I note that if you have more than one plots of land, then no matter how much you bought sawn logs, they are all displayed in the same quantity on any site.

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The foreman of Helga and Assistant Proberab Searan recalculate sawn logs on the construction site "Lake".

To create an internal interior you will need:

- a huge amount of iron bars (about 300),

- some corundum bars,

- goat horns for lamps,

- glass for showcases,

- Straw for stuffed and trophies,

- some more career stones and clay for the creation of fireplaces and altars,

- as well as various parts of animal bodies for creating wall decorations and stuffed in the trophy hall. It may be scales of killer fish, mud tips, small and big horns, skins, fangs and so on. I recommend to start a separate chest for trophies. Also worth always have in the same chest of potions to increase the portable weight.

On my land plot, you can also build a melting oven and a hiking forge, which are necessary for mirroring ore and forging accessories, door hinges, nails and locks.

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Menu of creating a trophy head on the wall

Expansion of the house and the creation of decorations

And now more about each expansion, which is possible after the building "Small House".

Main Hall (Main Hall). A two-story building that is attached to the Small Home. It has two stairs from the main room, as well as separate rooms at both levels. Later you can add extra wings to it. For the main hall you will need 85 nails, 47 siled logs, 36 career stones, 16 clays, 12 iron bars, 1 corundum ingot.

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Main Hall - Second Floor

Lobby (entryway).

After building the main hall, you can rebuild the house by adding it the lobby in which you can install the racks for weapons and 8 containers for storing things. Before perestroika, it is recommended to pull out all things from the chests of a small house to avoid bugs.

Basement (Cellar). Adding to the main hall, including a blacksmith, a melting, a sobility for sleep (if the owner is a vampire), a spacious storage for things and the altar with the sanctuary of each deity, as well as training shooting shooters.

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Altar in the construction process

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Altar creation menu. Please note that for each deity altar, you need an appropriate amulet.

In eastern wing

You can build to choose from: kitchen, library or weapon.

Armory (Armory) : 5 mannequins, 6 shop windows, 2 racks for weapons, workbench, grinding stone and plenty of items storage. Roof area. In combination with the main hall, the basement and tower of the engineer gives 8 mannequins. In addition, in combination with the basement of the main hall and the room for trophies gives 3 workbenches and 3 grinding stone, as well as 4 tanning racks.

Library (Library) : 5 large bookcases (4 shelves of 11 books each), 6 small cabinets (2 shelves of 11 books each).

Kitchen (Kitchen) : A lot of storage space, boiler and baking oven. In combination with the main hall and the setting of a small house, gives 3 set of kitchen utensils.

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Huskarl Gregor in thought in the kitchen - What would this eat to lose weight? :)

In northern wing

At home you can build to choose from: a storage room, an alchemical laboratory or a trophy room.

Storage Room . Large assortment of storage containers. Includes an external courtyard.

Alchemy Tower (Alchemy Tower) . Several suspended food and ingredients, alchemical laboratory, places for storing things and several cabinets. In combination with furnished, the main hall gives two separate alchemical tables.

Room for trophies (Trophy Room) : Positions for three large trophies and several small. Available multiple storage containers. Trophies need to do with the help of the joinery menu.

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Exhibits of the trophy hall.

In the western wing

At home you can build a choice: bedroom, engine tower or greenhouse.

Bedrooms (Bedroom) . Another extra room for double beds and two children's beds, as well as several showcases. Includes an external courtyard. In combination with the main hall, the basement and furnished small house gives 9 beds (including the coffin).

Enchanter's Tower (Enchanter's Tower) . Tower with a balcony on the roof. Includes a pentagram of shower, mannequin, 4 stones of shower, two shop windows, three racks for weapons, as well as 13 containers for storing things. Combined with the furnished chief hall gives two separate soul mate. In combination with the main hall, the basement and furnished weapons gives 8 mannequins.

Orangery (Greenhouse) . Allows you to sow and grow some plants in the room, and includes several bags and containers for storing items. In total, 18 points for plants are available (three beds four places for large plants and six vases per plant). Also in the greenhouse, butterflies, bees and fireflies will be resting. If the doors of the greenhouse leave open, they will gradually scatter around the house.

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View of the magic tower in the lake

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Greenhouse

To create an environment of the house in the menu of the joinery workbench, you will see a list of all improvements and necessary materials for this. In addition to furniture (beds, dresser, shelves, etc.), you can create various scenery for home decoration: wall trophy heads, stuffed fish and crabs, carved shelves. Also on the menu you can find useful equipment: an alchemical table, a table for engineering, a forge, altars of all gods, targets for shooting, mannequins for armor and racks for weapons.

In more detail, all the necessary materials and stages of construction can be viewed in Wiki Skyrima here >> .

Plots of land and houses

1. Helyarken Hall.

Plot of ownership in possession of the White Coast, north of the house of Lorea and the south of Fort Dunstad. Nearby Located Glittle Dwelling "House of Buranov".

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Helyarken-Hall

To purchase this land in the property, you must first fulfill the obligatory quest "Walking Nightmare" ("Loop people from Dunstar from the Curse of Vermina", the quest model: Erandur, Location: Danstar, Town Trial Temple) and a number of small orders of the residents of Danstar and White shore. After their fulfillment, talk to the Breast of the White Bank Scald or Brini Merilis if the ownership proceeds to the control of the Imperial Legion. In the award, the Yarl will assign you the title of Tana White Coast.

The following condition is the quest "Kill Giant," will be offered to you with the next visit to the White Hall. After performing this quest in the dialog with the Yarl, you will have an item with a request to buy a house. An Yarl says that there is no free houses in Danstar, but there is earth! In exchange for 5k zlot, the Yarl will give you a "bought on the" Helyarhhen-Hall "estate, where it will be written that you become the owner of a small land plot in possession of the White Coast.

Additional condition: the hero should be not lower than 22 levels.

Unlike other houses, Helyarkhen Hall allows you to build a grain mill along the western wall of the house. It is possible to grind flour from wheat. Wheat, in turn, can be grown in the garden ("barisader") along the Eastern Wall. Flour is needed for baking buns. Perhaps it is in the estate "Heljarkhen-Hall" makes sense to build a kitchen? ..

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Bake

If there is a furnace in the kitchen, then you can create your own baking.

• Apple Puff (Apple Dumpling) - need flour, green or red apples.

• Bullet Bread (Braided Bread) - need flour and salt.

• Chicken Dumpling Puff (Chicken Dumpling) - need chicken breast, garlic, onion, oral and salt.

• Garlic Bread (Garlic Bread) - It will take garlic, oil, bread.

• Grape Crostat (Jazbay Crostata) - need flour, and jazbi grapes and oil.

• Juniper Crostata (Juniper Berry Crostata) - need oil, juniper and flour berry.

• Lavender dumpling (lavender dumpling) - need lunar sugar, flour, snow berries and lavender.

• Potato bread (Potato Bread) - need salt, jug with milk, flour, potatoes and chicken egg.

• Snowberry Crostata (Snowberry Crostata) - need snow berries, flour and oil.

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Baking menu

By the way, on the roof of the "Helyarken Hall" after the construction of the main hall it will be possible to find a hawk nest. Unlike the same nests throughout Skyrim, here you can find a hawk egg! It has the same alchemical properties as chicken. There you can find hrictest feathers.

After the completion of the first part of the construction site ("Small House"), your Huskarl Gregor will move to the site and will patrol it. With it, you can hire a cart running Mark and Barda Orille, as well as buy a horse and other animals.

The house is located in the snow-covered area, which is reflected on the dialogues of your households.

Two sights of Skyrima are always visible from your site - the Palace in Waitran "Dragon Limit" and the highest mountain in Skyrima "Thing of the World". It is also interesting that Helyarhhen Hall is located almost right above the central part of the underground coum ruins of a black limit. However, this does not affect living in it. I hope someone will come to mind to create a mod on the lift in the black limit? :)

Related bugs under the spoiler

- The dialogue on the acquisition of a land plot may not appear when conversation with a yarn.

- You may not be very lucky if the reboot of the auto storage starts at the entrance to the house - then your existence in the house will turn into a nightmare of brakes, disappearing textures and rollers. Theoretically, in this case, you should remove all workbenches from the house, move to any other location, reboot the game and do not move to the house at least three days by playing time.

- In case of conflicts with other mods, you should delete them, reboot the game, run "pure save" and wait for at least three days in some mischief location (for exactly what I do not know, but so they write to Skyrim's wiki).

! Most of the bugs can be removed using informal patches to Hearthfire.

2. The estate "Lake" ("LakeView Manor").

Plot property in possession of Falkrith. Located near the lake, on a straight line between Folkrit and Rivervud. Nearby are the clay deposits, career stones, iron ore (see map, 1). In the north in the middle of the lake on the island - the Korunda and Clay deposit (2). Not far in the west is a rich silver deposit (3).

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Map location estate "Ozernoy"

Unfortunately, the location of the house does not affect its design, therefore we will not consider in detail - everything is described above.

But the estate has its own individual traits. For example, unlike other houses, the "lake" estate allows you to build a bee, which gives bees and honey. Over the estate, two eggs are constantly circling, on whom to hunt. One day, the haasting knocked down the dragon attacked the house. Deer run on the site, and the wild animals can attack live even if the owner is not at home. And with the towers open wonderful views of the lake! The family is a manor, judging by their replicas, like more than two others, but still less than a house in Solitude.

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The pshelper gives honey, cells and bees

To purchase this land plot to property, you first need to complete the quest (if the Jarla is Siddheyr) "Rare Gifts" ("Rare Gifts"), dragging the usual black and heather honey. The following quest is "kill the leader of bandits" from the Yarla. The hero will send to deal with the next whip and her leader (the fortress of the cracked talent, ridge the edge of the knife, biliary mine or a torch mine).

If Dengeir Stunsky became the support of the ownership of the Bury brothers, then the first mandatory quest will be "Fort Negrada - Saving Comrades", and then again "kill the leader of bandits."

The title of Tana is not related to obtaining the right of buying a site - you can buy land, not yet tame. However, becoming a Tan of Holding Falkrith, you will get the Huskarla named Raiya, which can be appointed by the Manager estate after building a small house.

With the help of Rai, you can hire a bard of Löllina Solovna and Gongyar's gland.

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Buing a tower, you can climb on the roof and get an egg and haasting feathers

Hearthfire: how to build a house in Skyrima (Hyde)

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With the towers a beautiful view of the lake and the mountains around.

Related bugs under the spoiler

- In the dialogue with a bross, a row of purchase may not appear.

For PCs: Use the SetStage BYHHOUSEFALKREATH 100 console command. To get a Huskarl, enter in the PRID XX005216 console, then enable, then Moveto Player. At the same time, it is necessary that Dovakin is in Falkrie, outdoors.

- If you put too much item in the showcase, it may later fall to the floor, and then the abyss.

- As with the case with most mannequins in the game, the mannequins of the estate re-emerging an equipment that was removed from them before what could be useful. However, with the same success with armor, the inclination made personally made by you is possible for any non-standard and rare in the game of clothes, such as "Vermina's robe"

- The workbenches removed behind the unnecessary vestics can occur again (for example, in the basement).

- When approaching the estate, it can happen from the game.

A PC solution: It is worth checking if the Scenic Carriaragees modes are enabled, since it conflicts with this supplement.

It happens to hang while trying to load autosave, made during the entrance to the house.

- Possible departure due to opening / closing doors inside the house.

- It is possible to depart if any of the non-game characters will use inside the workbench / anvil / grinding stone and other objects.

- Armory racks in the basement may not be available.

- In the kitchen, pantry and other rooms can suddenly disappear. If you change the position of the review point, it will again be displayed on the screen.

Possible deposits at the entrance to the house.

Solution: As a radical means of solving the problem, you can try to remove all workbenches in the house and wait for three days in neutral location.

- A part of the furniture (benches, table) does not appear in the weapon room - both when creating from the workbench and buy furnishing through the ruler.

- In many houses, Hearthfire is impossible to make the bed.

- Possible bug in which part of the mannequin falls under the buffet, or simply goes out of the pedestal, as if he came to life without you and walked somewhere.

When buying furniture through the ruler, it may not appear. Also seen a bug with furniture for the hallway. If you buy it for the first time with the ruler, then the second time he will say: "Sorry, you can't afford it."

3. The Manor "Windstad" ("Windstad Manor").

Property of ownership of Hyalmark. Located on the edge of the ice marsh wings, not far from the crash site "Running on the ice". The clay and career deposits are slightly north of the site, under the rocks of the coast. One clay right next to the stack of logs. On small islets near the victims of the ship's wreck, iron and gold deposits are located.

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Map Location of the Manor "Windstad"

You can buy the right to it in the Hall of the High Moon in Morphala.

If the yarl is a blackfriend black, then you need to fulfill the mandatory quest "Eternal peace" ("Laid to Rest") "Investigate the cause of the fire and reveal a cunning conspiracy against the citizens of the Morocca", and this is quite enough to acquire a site.

If the builder will become a yarl, the quest, which gives the right to buy land, will be the "Battle of Fort Snuchok".

If you are owned, you will be appointed Huskarl named Valdimimar. With it, you can hire the Angara and Bard of Sonir.

As I said, the location of the house does not affect its appearance, but the estate has its own individual traits. For example, in contrast to other houses, the "Windstad" estate allows you to build a "fish nursery". It can be populated with water inhabitants, including dragonflies, one of each species. Also, you can collect the caviar of the killer fish and oyster meat. Salmon in the nursery will give caviar if the first word scream is applied to it! True, in this case, all killer fish will die. A trio of non-aggressive intelligers will settle next to the fish nursery (three individuals), which in the event of an attack on the estate will join the banquet on your side!

But basically it is an intense and gloomy coast. It is necessary to tasce very much from people and adventures to settle here. Giant, treasounds and robbers are attacked on the estate.

By the way, if the house is built before the beginning of the quest "Tshai Light!", You can admire the landscape before the appearance of the shipped to the ship.

Related bugs under the spoiler

! I remind you that most of the bugs can be removed using informal patches to Hearthfire.

- After selecting the drawing on the thraight table, the quest Marker can stay on the table, the quest will not turn to the next stage. Building estates from the workbenka does not occur. Turning off the conflicting mods at the construction time solves the problem (for example Birds and Flocks, "Real Wildlife Skyrim").

- The hero may not be able to buy furniture for the hallway after its creation. Also purchased for other rooms the furniture may not appear.

- When restructuring a small house to a hallway, some old furnishings of the hallway may not disappear (for example, the bedside table will remain with a bench sticking out of it).

- Armory racks in the basement may not be available.

- Showcases may not be available.

- Armor with mannequins soon disappear or appear again, after removing them from a mannequin, an unlimited number of times.

- When buying a basement, it may happen that one of the walls will generate directly in the doorway, as a result of which the room will become unavailable.

- Bandits or Giant may appear in the texture of the house, in this case you just need to go inside and exit back.

- After buying a horse, the point disappears in a conversation with Huskarl about hiring a bard. In this case, you need to kill the cow and talk to Huskarl again - the item will appear, and the cow can be used again for 200 coins.

The vestic from the basement may not disappear, even if you choose this item on the drawing table.

Manager and households

Your Huskarl, which you will receive after buying a land plot, move after the construction of a "small house" on your site. When unoccupied beds will appear in the house, he will sleep on one of them, but overall most often he patrols your possessions, protecting them from wolves and robbers. The attack scripts on your own possessions are most often launched by quick movement to their home. You are secured wild animals, giants, bandits and vampires! It's good, we are always welcome free of charge of alchemical ingredients right to the house, right?

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... Carry your money ... I!

If you are tired of purchasing all the materials yourself, wearing Skyrima in search of sawn timber or goat horns, to navigate the fittings and barrels yourself, then you can make the course of the horse - namely to offer your Huskarla to become the manager.

Not: In wiki Write >> that the manager of the manager "can be offered some of your satellites" and the table of all NPS, which can be your satellites and simultaneously managers of the estate. The rest of your companions, whom you would have led, nothing new appeared in the dialogue.

NOT: Be careful! In the case of the appointment of the Huskarla manager, your other satellite will leave you (except Searan before the end of the Vampire Lord quest chain. (For example, my companion was boxage from the shopping caravan, and he instantly disappeared from the site, so finding it after the end of the construction of the house was not so simple).

However, without a vehicle, you will spend a lot of time searching and buying building materials, and most importantly, you cannot settle the cow, chickens on your land on our land.

If you have a woolly skyrim cow in the stall, and the courses run in the yard, then jugs with milk and butter in the wrapper needed for baking buns, and in the nest - chicken eggs.

Of course, food in Skyrim has no payload, except at first levels (either in the absence of pumped alchemy or when installing rigid-realistic mods), but the entourage of the kitchen and personal subsidiary farming can like many.

You can also ask for a personal manager to purchase a few setting options for your home. By the way, this happens not instantly immediately after issuing money, but furniture options will be updated over time.

Not: If the blacksmithing is still not 100% yet, remember that the creation of many nails, fittings and locks are very promoted by pumping.

Hearthfire: how to build a house in Skyrima (Hyde)

Elder Scrolls V: Skyrim, The - Hearthfire: How to Build a House in Skyrima (Hyde)Hearthfire: how to build a house in Skyrima (Hyde)

... kui castles-nails, the point of the knife scissors! ...

Regarding the cost of the situation of each section of the house, it is worth noting that for each room it will be the same, regardless of whether you have built some kind of furniture or not.

When you fully finish the house, and it will appear in beds for you and your children, you can contact your spouse and adopted children and invite them to move to a new home. Try to do so, and see if the daily life of your family will change compared to the city.

ACHIEVEMENTS

Construction will bring you four additional achievements of 10 points each:

Landowner

Purchase a plot of land

Hearthfire: how to build a house in Skyrima (Hyde)

Elder Scrolls V: Skyrim, The - Hearthfire: How to Build a House in Skyrima (Hyde)Hearthfire: how to build a house in Skyrima (Hyde)

Architect (Architect)

Build three wings at home

Hearthfire: how to build a house in Skyrima (Hyde)

Elder Scrolls V: Skyrim, The - Hearthfire: How to Build a House in Skyrima (Hyde)Hearthfire: how to build a house in Skyrima (Hyde)

Land Baron (Land Baron)

Purchase three plots of land

Hearthfire: how to build a house in Skyrima (Hyde)

Elder Scrolls V: Skyrim, The - Hearthfire: How to Build a House in Skyrima (Hyde)Hearthfire: how to build a house in Skyrima (Hyde)

Master Architect (Master Architect)

Build three houses

Hearthfire: how to build a house in Skyrima (Hyde)

Elder Scrolls V: Skyrim, The - Hearthfire: How to Build a House in Skyrima (Hyde)Hearthfire: how to build a house in Skyrima (Hyde)

We were tired of wanderings on endless expanses, they decided to marry, but to bring a young chief of nowhere? Wanted a calm peaceful life?

the swallow nest
the swallow nest

I understand perfectly, as I understand ...

There is a way out - a house, asylum, a small housing where our hero can live. Inside there is a bed (and maybe not alone), several decorative rooms (well, something should please the eye), showcases (weapons have not accumulated a little), delicious dinner and beloved spouse. A dragonborn can return to its home at any time and take a break from constant battle and bloodshed. You can not get it for free, we can only buy a building or to build it.

The Elder Scrolls V: Skyrim. We build a house with your own hands. Secrets and Lifehaki.

How to build a house in Skyrim

ПRoping purchase options Since I watched it before, therefore I will begin to build your new home immediately. Having bought the land and proceeding along the quest arrow, you will find a paid piece for the construction of the house. There you will find everything you need to build a house: a drawing table, a joiner's workbench and a chest with all the necessary materials to start building a house.

We are looking for familiar letters
We are looking for familiar letters

Read "Benefit for newcomers in house-building." You can find this book on the joiner's workbench, and, after reading it, you can understand how to build your new home.

Use the drawing table and select "Little House". Thus, you can build different parts of a small house on a joiner's workbench.

When choosing the fact that you want to build on a joinery workbench, resources are not spent, so do not worry if you do not have enough tree, iron and other necessary materials.

In the shower we are all a few architects
In the shower we are all a few architects

Use the joiner's workbench and build the components of your small house. As soon as the house is built, you can decorate it from the inside using a joiner's workbench found in the house.

We will not break such centuries
We will not break such centuries

Continue adding a building to your home by selecting the "main hall" from the drawing table. Thus, you increase the size of the house, turning a small house in, in fact, the hallway. Since the main hall is a very large structure, you will need to assemble more materials.

Collect all the necessary materials to continue the construction.

You can purchase lumber on the sawmills in Skyrima, including the Folkrit sawmill, the Forestry of the Agrina, which is west of the Windhelm, or on the Solituda Solitude sawmill.

Fortress price of the forest as in Russia - cheap and angry
Fortress price of the forest as in Russia - cheap and angry

Clay can be found next to the house. Look for red-brown parts of the Earth. Clay is mined in the same way as the other minerals in Skyrim.

The Elder Scrolls V: Skyrim. We build a house with your own hands. Secrets and Lifehaki.
Clay will need a lot
Clay will need a lot

Stones can be found next to each estate. Look for gray pieces next to stones or mountains. As with clay, you will need Kirk to get stones.

The Elder Scrolls V: Skyrim. We build a house with your own hands. Secrets and Lifehaki.
Cobblestone like a cobblestone
Cobblestone like a cobblestone

ЗAcrose the main hall and choose which wing at home you want to add now. So the house will become more useful and unique.

In the southern wing of the house you can build a repository, an alchemical laboratory or a trophy room.

Own alchemy is cool
Own alchemy is cool
The memory of bloody adventures
The memory of bloody adventures

In the western wing of the house you can build a greenhouse, an extra room or a tower of a sorcerer.

Sleepy such a tower
Sleepy such a tower

In the eastern wing you can build a kitchen, library or arsenal.

Hut-reading room
Hut-reading room

Decorate the inside of the house using the joiner's workbench, just as you used it when they decorated a small house. When choosing what you want to build, a list of necessary materials will be displayed.

There are many aesthetic options for home decoration, for example - hanging heads of animals or iron candlesticks.

The Elder Scrolls V: Skyrim. We build a house with your own hands. Secrets and Lifehaki.

There are also useful options for functional scenery, for example, alchemical tables and construct tables.

Lifehaki.

Note that there is a lot of iron on the construction and decoration of the house. You will need about 300 units of this material to completely build and decorate the house.

When you finish the house, you can invite a servant, your spouse and even adopt (or acknowledge) children.

Build a house in accordance with the specialization of your player. For example, for a fighter it is better to build arsenal, and for the thief you will need a garden and an alchemical laboratory to make poisons and potions.

If you build a wing, you cannot cancel the selection. Throw out in advance each solution.

Good luck and success.

Want to play Mago. in skirym - all about life-khaki, secrets and much more about the magage here .

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Or warrior ??? Then you here ----> Stovetheka.

Want a chip for top players? Quest "Lost in centuries" . Full passage of this quest read here.

And now a bomb. The continuation of Skyrima came out !!!

Enderal: Forgotten Stories. Decent continuation of Skyrima.
Enderal: Forgotten Stories. Decent continuation of Skyrima.

This is a new game on the TES 5 engine !!!! All about the game - Here.

Where to build a house in Skyrim

Building a building in the game can be only in an additional version of Skyrima. In general, in the original version of the game there are 3 plots that can be sold and then in the future to operate for their own purposes. On one big city there is one land plot suitable for life.

In general, land plots for sale you can detect in places like White Coast, Falkrite, Hyalmark. Let's figure it out what is necessary for building a building? Initially, you need to take care of the earth to be in your possessions. To do this, you will need to come to the crown and perform some orders.

For a specific town there will be various orders. For example, in Falkrite you need to get rid of the most important bandit or you will task to help local residents. In another city, Morphala, you will need to go through the tasks of "peace on the century", and in the city of Dunstar you need to eliminate the large giant.

Where can I build a house in Skyrim?

As soon as you get all the rights to the land plot, then the question will stand in the money. It is worth understanding that the plot is not quite expensive, but not cheap, the price for one land plot is equal to five thousand septimov. That hero who sold you all rights to the land plot will also tell you about the route to the purchased building. By the way, on the map itself, the marker will also appear on which you can easily move and not be afraid that you get lost.

Where can I build a house in Skyrim?

Now let's look at the land of the land plot, which was bought by you. The building in the city of Falkrith is called "by the lake" and it is located in the forest more often. This territory is difficult to call comfortable or convenient, as the wildest animals live next door, which will often come to visit you. Critical for you will be the fact if you decide to make domestic cattle. If we speak simple language, then your animals will decrease in quantity. A little further moving towards the south, you can detect a special table where the victims were brought, and even a little further. But it is worth saying that the kids here are quite comfortable to raise.

Where can I build a house in Skyrim?

In the city of Hyalmark, in the middle of antiquities and all sorts of burial stands the estate called "Windstand", this place can be called even a comfortable place.

Where can I build a house in Skyrim?

Only here there is one minus, because the gangsters are roaming, which can capture your territory.

Where can I build a house in Skyrim?

On the territory of the White Coast is the estate "Hall-Helyarken". Immediately reigns a calm and quiet atmosphere. Here you will have a beautiful panorama of the dragon limit, as well as the throat of the world. In general, as everywhere there is also a minus, because the giant and mammoths live next to this terrain, so I think there should not be lingering for a long time.

How to equip a house in skyrime

The most common option for building a building in the game is just necessary to invite the ruler as soon as you acquire a homemade hearth.

But the arrangement can also be engaged in themselves. As soon as the house is built, you will find the tool icon on the screen. Thanks to this inventory, you can create furniture.

Where can I build a house in Skyrim?

By the way, in addition to furniture, you can create light fixtures, various accessories and any needed. It is worth understanding that the items for construction will not take away from nowhere, so you need to buy material from merchants.

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